


Created by Adam Musson
CLASS: Bard - 4th
ALIGNMENT: Neutral Good
EXPERIENCE: 5,063
RACE: Half-Elf (Alasion/Fpathen)
AGE: Humans would place him in his early 20s, based on physical norms for the human race. In actuality, he is 30.
HEIGHT: 5'10"
WEIGHT: 160 lbs.
HANDEDNESS: Ambidextrous (see Traits category)
ATTRIBUTES:
Strength: 11
Hit Probability: Normal
Damage Adjustment: None
Weight Allowance: 40 lbs.
Maximum Press: 115 lbs.
Open Doors: 6 or less on d20
Bend Bars/Lift Gates: 02%
Dexterity: 16
Reaction Adjustment: +1
Missile Attack Adjustment: +1
Armor Class Adjustment: -2
Constitution: 11
Hit Point Adjustment: 0
System Shock: 75%
Resurrection: 80%
Intelligence: 15
Additional Languages: 4
Spell Level: 7th
Chance to Learn Spell: 65%
Maximum # Spells/Level: 11
Wisdom: 10
Magical Defense Adjustment: NA
Bonus Spells/Level: NA
Chance of Spell Failure: NA
Charisma: 17
Reaction Adjustment: +6
Loyalty Base: +6
Maximum # Henchmen: 10
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SAVING THROWS: (# or greater on d20 to succeed)
SAVING THROW BONUSES:
*30% resistance to SLEEP and CHARM spells. (Racial ability)
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HALF-ELVEN RACIAL ABILITIES: (25 CPs)
(10) Infravision, 60'
(05) Detect secret and concealed doors
(05) 30% Resistance to SLEEP and CHARM spells
(05) +1 to attack rolls with Long Sword or Short Sword
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BARDIC ABILITIES
(00) NON-WEAPON PROFICIENCIES: Bards automatically have the singing and musical instrument proficiencies at no cost. Bards automatically can read and write their native language(s) at no cost.
(05) ALTER MOODS: When performing before a non-hostile group, he can alter the group's mood. This can be achieved via an inspiring poem, a tragic tale, a collection of jokes, or a lively tune. Everyone hearing the bard's performance must make a saving throw against paralyzation. For every three experience levels by the bard, apply a -1 modifier to each roll. If the save fails, the group's current attitude can be shifted one level in the direction chosen by the bard.
(05) CLIMB WALLS: Allows Ysoltre to climb smooth or vertical surfaces. Current base chance is 75 percent.
(10) COUNTER EFFECTS: Ysoltre can counter the effects of songs and music used as magical attacks by performing a counter song. All characters within 30 feet of Ysoltre become immune to such attacks. The bard can perform no other action other than a slow walk while countering magic with his music. If he is struck in combat or fails any saving throw, the effect of his counter song ends.
(05) DETECT NOISE: This is the ability to hear sounds that others normally cannot. His current base chance to successfully Detect Noise is 25 percent. However, he must be attempting to do so as a concentrated, purposeful effort.
(10) HISTORY: In his travels, a bard learns a great many things. He can read and write his native language(s) and knows his area's local history. In addition, a bard has a 5 percent chance to identify the general purpose, function, and history of any magical item. The bard need not touch the item, but must examine it closely.
(10) PICK POCKETS: A bard uses this skill to pilfer small items from pouches, pockets, belts, sleeves, packs, and similar items. A failed attempt means the bard did not come away with the item. To determine if a bard's attempt at pilfering was noticed, subtract three times the victim's experience level from 100. If the bard's roll was equal to or higher than this number, Ysoltre's attempt was noticed. Ysoltre's current base chance to successfully Pick Pockets is 25 percent.
(05) RALLY FRIENDS: Ysoltre can inspire his compatriots who are about to enter battle. If the bard knows the nature of the threat they are about to face, he can spend three full rounds rallying his comrades with one of the following effects: +1 bonus to attack rolls; +1 bonus to saving throws; or +2 bonus to Morale. The range is 10' per level of the bard, and the duration is one round per level of the bard.
(05) READ LANGUAGES: Ysoltre is able to discern many written works. His current base chance of success is 25 percent.
(10) WIZARD SPELLS: Ysoltre dabbles in the study of magic. He possesses 15 spell points that can be employed to use 1st or 2nd Power Wizard spells, fixed or free theurgy.
TRAITS
(04) Ambidexterity: Ysoltre is equally skilled with use of either hand. This trait carries over into training, so that he can use weapons or perform acts equally well with the right or left hand. When using two weapons at once, Ysoltre suffers only a -2 penalty for the "off hand" and the other attacks as normal, suffering no penalty.
NON-WEAPON PROFICIENCIES
WEAPON PROFICIENCIES
-Long Sword; 1d8/1d12 damage, SPD 5
-Short Sword; 1d6/1d8 damage, SPD 3
-Dagger; 1d4/1d3 damage, SPD 2
-Racial Proclivity: +1 to attack rolls with Long Sword or Short Sword.
-Ysoltre suffers a-3 penalty to attack rolls when wielding weapons in which he is not proficient.
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THACO: 19 base (18 with Long Sword or Short Sword)
HIT POINTS: 16
ARMOR CLASS: 8 (10)
BASE MOVEMENT: 12"
00 - 40 lbs = Unencumbered
41 - 58 lbs = Lightly Encumbered
59 - 76 lbs = Moderately Encumbered (-1 Attack Penalty)
77 - 96 lbs = Heavily Encumbered (-2 Attack Penalty; +1 Armor Class)
97 -110 lbs = Severely Encumbered (-4 Attack Penalty; +3 Armor Class)
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CASH:
EQUIPMENT: LOCATION:
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